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  1. 31 mar 2018 · Hey guys, I’m writing a piece of code that’s supposed to feel like shift lock, but let the player still have full range of motion (turning, etc.) Basically, I want the camera to always be on the right of the player. It…

  2. The CameraOffset property specifies an offset to the camera's subject position when its Camera.CameraSubject is set to this Humanoid. The offset is applied in object-space, relative to the orientation of the Humanoid's HumanoidRootPart.

  3. 19 mar 2024 · Here is a basic script to offset the players camera. local Player = game.Players.LocalPlayer local offsetX = 10 local offsetY = 10 Player:CameraOffset + Instance:NewBlockMotion(Vector3.new(offsetX,offsetY,0)) --replace offsetX and offsetY with desired values. This will offset the camera by 10 studs on the X and Y axis respectively

  4. 30 wrz 2024 · Offset Camera is used to offset the camera from its focus which is desirable for Vehicle cameras, Over-The-Shoulder cameras, and some First-Person cameras. It was designed with gun systems in mind, but made to support a variety of use-cases on all platforms and avatar types.

  5. 29 sie 2024 · here’s code for camera head lock. local player = game.Players.LocalPlayer. local char = player.Character or player.CharacterAdded:Wait() repeat wait() . until player and char. wait(1) local Humanoid = char:WaitForChild("Humanoid") local Head = char:WaitForChild("Head") local RootPart = char:WaitForChild("HumanoidRootPart")

  6. 26 kwi 2022 · How to offset the camera in this script? local plr = game:GetService("Players").LocalPlayer local mouse = plr:GetMouse() local char = plr.Character or plr.CharacterAdded:Wait() local hum = char:WaitForChild("Humanoid") ----- local rotation = char:WaitForChild("HumanoidRootPart"):WaitForChild("BodyGyro") --Create a new body gyro. --rotation.P ...

  7. 12 maj 2024 · I already have an offset variable that sets the offset I want to the camera with a Vector3. Here’s the custom camera script (ismonster1 will equal true during this):

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