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  1. 31 mar 2018 · I want the player to be able to face the camera, and be offset to the right, while also being offset to the right when he’s facing left, forward, and right. If that doesn’t make sense let me know, I’ll elaborate a little more. Note: Your code made the camera basically lock behind the player, and not rotate.

  2. The CameraOffset property specifies an offset to the camera's subject position when its Camera.CameraSubject is set to this Humanoid. The offset is applied in object-space, relative to the orientation of the Humanoid's HumanoidRootPart .

  3. 19 mar 2024 · Here is a basic script to offset the players camera. local Player = game.Players.LocalPlayer. local offsetX = 10. local offsetY = 10.

  4. 26 kwi 2022 · How to offset the camera in this script? local plr = game:GetService("Players").LocalPlayer local mouse = plr:GetMouse() local char = plr.Character or plr.CharacterAdded:Wait() local hum = char:WaitFor...

  5. 30 wrz 2024 · Flexibility Offset Camera is used to offset the camera from its focus which is desirable for Vehicle cameras, Over-The-Shoulder cameras, and some First-Person cameras. It was designed with gun systems in mind, but made to support a variety of use-cases on all platforms and avatar types.

  6. 8 paź 2024 · I’m making a camera offset, and currently the camera can go through walls. How would I fix this? code so far (doesn’t work well, is in a renderstepped): local Cast = workspace:Raycast(HumanoidRootPart.Position,Humanoid.RootPart.CFrame.RightVector * 1.5,Params) if Cast then.

  7. Changing the camera's FieldOfView property simulates zooming it in and out, which can give the view a flatter look. Try setting it to a value of 20 to zoom in, and increasing the camera's distance from the user to compensate.

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