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  1. This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score.

  2. The Dungeon Master’s Guide has the most. Everything else just has a handful. Xanathar’s Guide has a bunch of common items, the various campaign setting books have some items unique to their setting, and most adventure books have a few as well. The DMG has a ton of magic items in it.

  3. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Book - A book might contain poetry, historical accounts, information pertaining...

  4. I've updated the magic item tables from the DMG and XGtE to include EVERY magic item released (Excluding Artifacts). This includes from sources like EGtW, TCoE, and the Ravnica books. (Use at your own Indifference)

  5. Dungeons & Dragons D&D 5E 5th Ed - Player's Handbook - Color 150dpi OCR ToC.pdf

  6. Starting Items: Option 1 (Generic start vs spell spammer) - Start with 3 Branches, Magic Stick, Tangoes, Salve and sentry. This build enables you to trade with a total damage of 77, provides you with great regen and also helps you stay topped off mid fight because of the stick.

  7. Overview. Several different editions of the Dungeons & Dragons (D&D) fantasy role-playing game have been produced since 1974. This list is sorted by the edition of the game that the rulebook appeared in.

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