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  1. Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 12 (3d6 + 2) piercing damage. If the quetzalcoatlus flew least 30 feet toward the target immediately before the hit, the target takes an extra 10 (3d6) piercing damage.

  2. 5e.tools › bestiary › quetzalcoatlus-mpmmQuetzalcoatlus - 5etools

    Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 12 (3d6 + 2) piercing damage. If the quetzalcoatlus flew least 30 feet toward the target immediately before the hit, the target takes an extra 10 (3d6) piercing damage. Source: MPMM, page 96. Also found in VGM, page 140.

  3. Melee Weapon Attack: +4; {"diceNotation":"1d20+4", "rollType":"to hit. quetzalcoatlus flew least 30 feet toward the target immediately before the hit, the target takes an extra 10 (3d6); {"diceNotation":"3d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing. Quetzalcoatlus Legacy This doesn't reflect the latest rules and lore.

  4. If the quetzalcoatlus is flying and dives at least 30 feet toward a target and then hits with a bite attack, the attack deals an extra 10 (3d6) damage to the target. Flyby. The quetzalcoatlus doesn't provoke an opportunity attack when it flies out of an enemy's reach. Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., one creature.

  5. If the quetzalcoatlus is flying and dives at least 30 feet toward a target and then hits with a bite attack, the attack deals an extra 10 (3d6) damage to the target. Flyby. The quetzalcoatlus doesn't provoke an opportunity attack when it flies out of an enemy's reach. Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., one creature.

  6. If you want to use these as templates to class up an existing monster, I recommend just stapling the actions onto the monster's stat block, maybe adding the features and save proficiencies if you're feeling ambitious.

  7. Hit: 11 (2d6 + 4) bludgeoning damage, plus 9 (2d8) fire damage, and the target must succeed on a DC 13 Constitution saving throw or ignite in flames. At the start of each of the target's turns, the target makes another Constitution saving throw, taking 4 (1d8) fire damage on a failed save, or ending the effect on a success.

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