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10 lis 2020 · all offices are on edges for windowspace. the big radiology machines like MRI are on the edges for ease of access if they need replacing & cleaning, can just take the wall down from the ouside. (i like to build my hospital as realistic as possible)
With the 96 tile map you can get everything in just 2 floors if you do it right. I tend to play on 96 tiles because it gives you a little extra room for decorative stuff outside the hospital. I tend to start with just enough room for the 4 doctors office, a reception area, break area, and janitor.
16 wrz 2022 · I will utilise to three levels of layout design: micro, referring to the layout of items within rooms, intermediate is room placement within a department, and macro, referring to the location of departments within the hospital. Each of these levels contribute differently to time pressures, depending on how well or badly they are designed.
You can build how many receptions you want, but I tend to just put one per department, as patient will first go to the department they think they belong to, and then go to the reception of that department if there is one.
try building a hospital with a central "service tower". In the tower, put all your departments that service others: admin, pathology, radiology, medical Labs, etc. Then, in the surrounding 'base' of the hospital (starting from floor 1), you can out your specialist departments.
17 lis 2018 · Here are some space efficient room layouts: Click me: ICU appended to the Trauma Center, since they share the same Stat Lab. Surgery department operating theater across the hallway: A major philosophy when building your hospital should be to have the radiology department located in a spot where it is equally accessible for all departments.
Trying to keep everything quickly accessible I always mark out elevators near key areas and shorten travel routes. I find the best route for planning is to plan for your hospital at its biggest, and then build up to fit it as you can afford and staff that hospital.