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  1. 12 lip 2024 · In this tutorial we will be creating a portal gun pedestal which automatically rotates and fires portals in four directions. You will need two prop_dynamic entities, one for each of the following world models: models/props/pedestal_base_reference.mdl. Name it pedestal_bottom_model and set its "Disable Shadows" keyvalue to Yes.

  2. 5 lut 2016 · This guide explains how to build cubemaps in your Portal 2 custom maps made in hammer and how to fix possilbe issues. Mysterious entities ? REZIZE your texture with one of the tools above. If you don't have Photoshop, i would advice Reshade3.0 [reshade.me], which is the best free alternative to me.

  3. 17 sty 2018 · * hammer editor tutorial | German/Deutsch | HD * This tutorial will teach you about how to use the hammer editor to create (awesome) maps in portal 2. It depends on yourself. ;-) This...

  4. In this video, I'll show you how to make a lever in the portal 2 hammer editor.Thanks for watching!

  5. 18 kwi 2016 · Buttons, hard light bridges, gels, turrets, cameras, excursion funnels, and even your portal gun are all entities used in chambers all the time. Even the location where you start is an entity. One of the most common type of entities in Portal 2 are prop entities ( prop_static and prop_dynamic ).

  6. 4 paź 2024 · Using VScript, point_entity_finder, or simply by pointing outputs at the weapon_portalgun classname, a portal gun being carried by a player can be made to fire portals automatically, or change which portals it can fire using AddOutput.

  7. 10 cze 2016 · 1) Set your keyvalues for the prop_portal accordingly: Portal pair ID should be 0 in order to link up with the player's portalgun. The portal should also be blue ("Portal 1") or orange ("Portal 2"), and the opposite color of what the player has (e.g. if the portalgun is firing blue, the auto-portal should be orange).

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