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To use this tool, simply click on the type of habitat you wish to create--the generator will give it a name and populate it with Pokémon appropriate for the environment. It will also create a defining feature or event for the location; this can be a strong Pokémon that protects it, an outbreak of a single species, a crisis that plagues the ...
In addition to letting you visualize maps from Pokémon Red and Blue, this site also lets you generate your own maps using a (naive) Markov-style approach. Here’s how it works: I wrote a small python program to gather data from the pokered repository in JSON format.
Real-world inspirations for each region! 91 possible areas of the globe can be pulled, summing with the 9 existing mainline regions for a total of 100 "equivalent" regions. See the About - Frequently Asked Questions page for the full list. Each inspiration introduces new special cities and routes that have unique features and Pokémon pools.
Welcome to the World of Pokémon's region generator! This is an in-beta expansion of the habitat generator. At its core, the Region Generator generates a series of habitats using the aforementioned generator. However, it employs a number of constraints and tweaks to keep the region it generates cohesive and in line with known Pokémon regions.
Generate movelists using a statistical algorithm from in-game data. Set the power level of your Pokémon, and adjust its stats. Analyse the strengths and weaknesses of a Pokémon typing, or compare three types to find a balanced set. Get an estimate of how much a Pokémon should weigh, based on its shape and composition.
Makes procedurally generated regions/maps that can be used in my monster catching game framewor.
I use a map editing rom hacking tool to make new maps with assets from strait out of a pokemon game. Lucky for you a diamond and pearl map editing tool recently came out this year so you can use them to make maps.