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  1. A mistake has been made! CWDT Level 12 can NOT support Steelskin 17. Here is an updated chart. Made a quick chart over the different levels for cast when damage taken and steelskin so that I could choose where the best spot would be. Figured someone else might want to know as well.

  2. www.poewiki.net › wiki › SteelskinSteelskin | PoE Wiki

    13 paź 2024 · Steelskin Spell, Duration, Guard. Level: (1-20) Cost: (4-16) Mana. Cooldown Time: 3.00 sec. Can Store 1 Use (s) Cast Time: Instant Requires Level 4 Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.

  3. 26 sie 2020 · The exclamation icon is normal when you support it, or anything else, with CWDT. Leave Steelskin on your toolbar and go out and let some mobs pound on you, and you'll see it go on cooldown when it triggers. It has a short duration, and depending on how much damage you're taking it often won't even last for the whole duration.

  4. you need to take 5.2k damage, with a char that have over 5.2k life can use it to mitegate 3.6k further damage. Steelskin also have its inate cooldown of 3 seconds, and if you can get back over 5.2k life you should be able to proc it again.

  5. Enough armor that molten shell is maybe 30% stronger in raw numbers than steelskin. The reason you care about it being even stronger than steelskin is that with its shorter cool down, steelskin is way better than molten shell if you're only getting the same amount of absorbed damage.

  6. poe.ninja › builds › settlerspoe.ninja

    Steelskin Support Gems. Automation 94%. Lifetap Support 71%. More Duration Support 69%. Mark On Hit Support 63%. ... +1% Chance to Block Spell Damage per 5% Chance to Block Attack Damage 18%. ... poe.ninja is not affiliated with or endorsed by Grinding Gear Games. ...

  7. Steelskin Spell, Duration, Guard. Level: (1-20) Cost: (4-16) Mana. Cooldown Time: 3.00 sec. Can Store 1 Use (s) Cast Time: Instant Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.

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