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  1. Dusk Ball: catch rate in dark places. 0.1x for Ultra Beasts. 1x for everything else. Fast Ball : 4× catch rate on Pokémon with 100 base speed or more . Feather Ball : 1x catch rate but travels a slighty farther distance than other Poké Balls outside of battle.

  2. I'm wondering how would you calculate the catch rates. I use this but I'm pretty sure it's incorrect. Does anyone know how I can correctly get the catch rates?

  3. Poké Ball: catch rate, most basic Poké Ball. Premier Ball: Causes the captured Pokémon to emit a red particle effect when sent out. Quick Ball: 5× catch rate if used on the first turn of a battle. Repeat Ball: 3× catch rate on species of Pokémon that the player already owns. Safari Ball: 1.5× catch rate in Plains biomes. Sport Ball ...

  4. 26 paź 2024 · Catch combos is a feature of pixelmon to increase exp bonuses and shiny spawning rates. This has been re-designed with different rates compared to default setting to create a more balanced rate, which you can see below. 1-10 catch combo: 5% exp bonus; 11-20 catch combo: 10% exp bonus; 21-30 catch combo: 20% exp bonus; 31-40 catch combo: 30% exp ...

  5. I find catch rates to be somewhat harder in this game, often using 50-80 turns to catch legendaries. Is there anyway I can modify Pokemon catchrate across the board or increase ball catch rates by a flat amount?

  6. This pages lists all of the individual Catch Calculators we've created for various games in the series. Our calculators are designed to match the internal mechanics as closely as possible to provide you accurate catch rate chances.

  7. 3 wrz 2020 · This is a list of the Heavy Ball 's catch rate on all available Pokémon that do not have a negative effect on their catch rate. Pokémon who can spawn naturally are in bold. If a Pokémon is not listed here, the Heavy Ball's catch rate modifier for it is -20.

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