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  1. Table of Contents. Renaissance Items. Modern Items. Futuristic Items. Proficiency. Properties. Source: Dungeon Masters Guide. If you want to model the swashbuckling style of The Three Musketeers and similar tales, you can introduce gunpowder weapons to your campaign that are associated with the Renaissance.

  2. Pistol. Type: Martial Ranged Weapon Cost: 250 gp Weight: 3 lbs. Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Vex.

  3. Creatures who use a firearm without being proficient increase the weapon’s misfire score by 1. Explosive. Upon a hit, everything within 5 ft of the target must make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier) or suffer 1d8 fire damage.

  4. Is a character muscle-bound and insightful? Brilliant and charming? Nimble and hardy? Ability scores define these qualities—a creature’s assets as well as weaknesses. The three main rolls of the game—the ability check, the saving throw, and the attack roll—rely on the six ability scores.

  5. To determine an ability modifier without consulting the table, subtract 10 from the ability score and then divide the total by 2 (round down). Because ability modifiers affect almost every attack roll, ability check, and saving throw, ability modifiers come up in play more often than their associated scores.

  6. Ability Scores and Modifiers. Each of a creature's abilities has a score, a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature's training and competence in activities related to that ability.

  7. Player Reference Sheet Treasure Tables Magic Tables Table A; Table B; Table C; Table D; Table E; Table F ... Table H; Table I; Items Travel Calendar Dungeon Master Tables. Useful tables for 5E Dungeons and Dragons. Magic Item Table A. d100 Magic Item; 01–50: Potion of healing: 51–60: Spell scroll (cantrip) 61–70 : Potion of climbing: 71 ...

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