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  1. Once the key has been used to open the biome, the Cavern remains permanently accessible from the Graveyard, and after the Giant has been defeated once, it can also be accessed from the Slumbering Sanctuary through a 2 BSC door.

  2. Dead Cells is a roguelike, Castlevania-inspired action-platformer, allowing you to explore a sprawling, ever-changing castle… assuming you’re able to fight your way past its keepers. To beat the game you’ll have to master 2D souls-like like combat with the ever present threat of permadeath looming.

  3. Dead Cells is an action/platformer/roguelite game developed by Motion Twin, a French independent developer based in Bordeaux. It's available on all current gaming platforms. This subreddit is here for anyone wanting to discuss the game.

  4. Enemies can drop useful things on death: gold, cells, blueprints, or (rarely) a pickup or item. For a complete list of enemies containing the 11 Return To Castlevania DLC enemies you can check the official wiki.

  5. Biomes (map) • Enemies • Bosses • Gear • Mutations • Runes and upgrades • Outfits • Aspects • Custom Mode • Boss Rush • Daily Challenge • Stats • Boss Stem Cells • Malaise • Curse • Challenge Rifts • Shops • Currency • Affixes • Status effects • Mechanics • Hazards • Objects • Pickups • NPCs ...

  6. Time Doors appear in transition levels (levels that are in-between two biomes) and require the player to reach them before the timer has reached a specific benchmark, varying depending on which transition level the door is in. If a Time Door is not reached and opened within a set amount of time...

  7. Dead Cells is an action/platformer/roguelite game developed by Motion Twin, a French independent developer based in Bordeaux. It's available on all current gaming platforms. This subreddit is here for anyone wanting to discuss the game.

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