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  1. In this chapter, we study speed, velocity, and acceleration for motion in one-dimension. One dimensional motion is motion along a straight line, like the motion of a glider on an airtrack.

  2. 1. To learn about three complementary ways to describe motion in one dimension—words, graphs, and vector diagrams. 2. To acquire an intuitive understanding of speed, velocity, and acceleration in one dimension. 3. To recognize the patterns of position vs. time, velocity vs. time, and

  3. In this lab you will study the motion of bodies moving in one dimension. To minimize unwanted forces on the test object, you will use an air track (see Fig. 1.1). The glider floats on a cushion of air above the track, eliminating most of the friction between the glider and the track.

  4. Founded in 2002 by Nobel Laureate Carl Wieman, the PhET Interactive Simulations project at the University of Colorado Boulder creates free interactive math and science simulations. PhET sims are based on extensive education <a {{0}}>research</a> and engage students through an intuitive, game-like environment where students learn through exploration and discovery.

  5. • Describe completely the motion of any object moving in one dimension using position, time, velocity, and acceleration. • Distinguish between average quantities and instantaneous quantities for the motion of an object.

  6. Motion in One Dimension. Introduction to Motion in 1D. In this experiment you will be investigating the motion of an object in one dimension. You will be attempting to reproduce synthetic position versus time graphs by moving an object to see what graphs of the motion should look like.

  7. Modify a motion parameter like the initial velocity, the acceleration, or the time and view the result. Explore the principles of kinematic graphing in three basic modes - The Basic 6, Two Stage Motions, and Sandbox Mode.

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