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31 sie 2019 · As we return to the first class in the Player’s Handbook, we look at the versatile and choice-driven Path of the Totem Warrior; a mighty warrior that uses the wisdom of animal spirits to understand and communicate with the natural world in times of peace, and draws upon those same spirits’ ferocity to guide their blows in times of conflict.
The falling off of poison as a damage type and condition at higher levels aside, I think each of these niches could work, and I'm particularly taken by the idea of a sneaky roguish totem. With the modularity of the totem warrior, you've got a lot of design space, but I think it'd be worthwhile to get the features more in line with each other.
You must make or acquire a physical totem object – an amulet or similar adornment – that incorporates fur or feathers, claws, teeth, or bones of the totem animal. At your option, you also gain minor physical attributes that are reminiscent of your totem spirit.
After a lot of great feedback, I decided to revise my Dragon Totem Spirit option for the Path of the Totem Warrior barbarians. Back in 3.5 the Dragon was one of the options for the Totem Warrior, and I wanted to bring it back to 5E in a similar way as how the Totem Warrior was implemented.
The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage.
The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage.
The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage.