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Kebbit bolts are ammunition used in tandem with the hunters' crossbow. They can be made at level 32 Fletching by using a chisel on a kebbit spike. Doing so will produce twelve bolts from every one spike, giving 5.8 experience each action.
So if you're doing Expert rumours, rather than using hunters to block bad tasks like Razor-backed or Sabre-toothed Kebbits, you can basically "convert" those rumours into Dashing Kebbit rumours with one of your Experts. You can also convert Dark Kebbits, though the benefit isn't that huge.
Long kebbit-tipped hunting bolts are ranged ammunition for the hunters' crossbow. They are made from long kebbit spikes. Use a chisel on a long kebbit spike to create twelve long kebbit bolts. This requires 42 Fletching and gives 7.9 Fletching experience per long kebbit spike.
Increase gathering rates of existing kebbit bolts & long bolts by 3x to 4x I believe this path forward pushes the hunters' crossbow to relevancy, solves existing needs for kebbit bolt procurement and provides a thematic upgrade.
When you get a bad kebbit rumour, switch to that Expert and go until you get the rare part. Switch back to the bad kebbit rumour and hand in the rare part. This effectively lets you convert Razorback, Sabre-toothed, and Dark Kebbits into Dashing Kebbits.
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Kebbit bolts are a Ranged ammunition for the Hunters' crossbow. They are made by using a chisel on a kebbit spike, creating six kebbit bolts. Doing so requires a Fletching level of 32.