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  1. You need to use the following API: http://java.sun.com/docs/books/tutorial/extra/fullscreen/index.html. Going full screen isn't as simple as making a large panel, you need to look into the underlying OS graphics. But your JPanel code should translate just fine.

  2. 12 maj 2005 · I cannot get a Canvas to draw in full screen mode. Below is code similar to the MultiBufferTest example on http://java.sun.com/docs/books/tutorial/extra/fullscreen/example.html (which works fine for me).

  3. The Bonus trail contains Full-Screen Exclusive Mode API, a lesson that describes how to use API introduced in v1.4 to render graphics directly to the screen.

  4. Examples. CapabilitiesTest demonstrates the different buffering capabilities available for the machine on which it is run. DisplayModeTest shows a Swing application that uses passive rendering. If full-screen exclusive mode is available, it will enter full-screen exclusive mode.

  5. Feel free to use passive rendering if you just want a simple full-screen Swing or AWT application, but remember that paint events may be somewhat unreliable or unnecessary while in full-screen exclusive mode.

  6. 22 lip 2018 · I want to make a Java app. with full screen which would run correctly on all screen resolution. I tried Toolkit in my JFrame it made my frame full screen but some its components (e.g. JButton , JTextField ) were not shown when I run it on 800 x 600 screen size, but properly shown in 1600 x 900 screen size.

  7. 25 maj 2011 · If display mode changes are allowed, it allows you to switch between display modes. MultiBufferTest enters full-screen mode and uses multi-buffering through an active render loop. Take a look at this: oracle.com/tutorial/fullscreen. and this: oracle.com/tutorial/fullscreen/example.

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