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Introduction to Computer Graphics Assignments. Contribute to t4world/Computer-Graphics development by creating an account on GitHub.
This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field.
Welcome to CM20219 — Fundamentals of Computer Graphics. This course aims to provide both the theoretical and practical skills to begin developing Computer Graphics software.
Computer graphics, broadly de ned, is a set of methods for using computers to create and manip-ulate images. There are many applications of computer graphics including entertainment (games, cinema, tv commercials and other advertising), design (architectural, manufacturing, ...), visualiza-
Computer graphics pipeline, basic concepts, theory, algorithms, and techniques. Modeling: representation choices of different models. Rendering: simulating light and shadow, camera control, visibility, discretization of models. HCI (human-computer interface): specialized I/O devices, graphical user interfaces.
CSC418 / CSCD18 / CSC2504 Introduction to Graphics 1 Introduction to Graphics 1.1 Raster Displays The screen is represented by a 2D array of locations called pixels. Zooming in on an image made up of pixels The convention in these notes will follow that of OpenGL, placing the origin in the lower left corner, with that pixel being at location (0,0).