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  1. Oblivion Mod:Script Functions. The # column gives the index number of function as found in Oblivion.exe. The Type column shows if the function is console specific, a script event, or a regular scripting command (blank). All data was extracted from Oblivion.exe.

  2. 10 kwi 2011 · The Oblivion Script Extender, or OBSE for short, is a modder's resource that expands the scripting capabilities of Oblivion. It does so without modifying the executable files on disk, so there are no permanent side effects. Once installed, no additional steps are needed to launch Oblivion with OBSE's added functionality.

  3. 20 lis 2018 · Scripts play a major role in Oblivion modding. They handle many things and are used for many purposes; nearly every quest has a script, every trap is controlled by a script, every innkeeper that offers room is backed by a script, some unique spells have scripts - and the list goes on.

  4. Documentation: http://obse.silverlock.org/obse_command_doc.html. OBSE provides official support for: Oblivion & Shivering Isles build 1.2.0.416. This is the latest official build of Oblivion.

  5. Oblivion Script Extender (OBSE) is a modder's resource that expands the scripting capabilities of The Elder Scroll 4: Oblivion. It does so without modifying the executable files on disk, so there are no permanent side effects.

  6. 23 wrz 2008 · This topic will cover the basic elements of a script. There are plenty of tutorials that explain other topics about scripts. Since I don't want to just make a copy of that, I will dig right into the guts of the language itself. I will also try to dispense with chatter from me and just provide details.

  7. xOBSE 22.11 Latest. Fix/Changes: - Use correct length for stringVar serialization and ToString($) operator for multibyte strings. - Compiler: Climate forms are now an allowed type for StandardCompiler. - ExtractArgEx now support extracting TESClimate forms in commands.

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