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  1. Hello Oblivion modders! I recently decided to give the game another go, and I thought I would update my guide for installing FCOM. I went and updated several links, so no more broken. I also added a few more steps involving renaming BSA files, and switched to using LOOT instead of BOSS.

  2. 4 sie 2012 · This is a quick reference sheet for all the components of FCOM - weapons, armor, items, and more. I’m a compulsive information gatherer. When I play a game, I like to write down things that I might find useful - armor, weapons, monsters, NPCs, whatever.

  3. 20 lip 2007 · FCOM provides complete unification of Mart's Monster Mod and Oscuro's Oblivion Overhaul. It brings all of the numerous new creatures, NPCs, and items added by MMM and OOO into a consistent and balanced structure.

  4. 3 sty 2009 · 1) What exactly do I do with the FCOM file? I downloaded the zip file (0.9.9 beta one) and unzipped to a temp folder and it consisted of a texture, meshes and some esp and esm files. Can I just omod the whole package and it will work fine?

  5. 3 sty 2009 · Even experienced mod users have problems getting all of FCOM working right. FCOM is more than a total game overhaul, it is a combination of several complete game overhauls that each have their own problems for installing and getting to work.

  6. For those who don't know, FCOM is a convergence mod, which takes the biggest mods for Oblivion (OOO, MMM, OWC, Fran's, and Bob's Armory), and makes it all work together. Here is an extensive...

  7. 24 lip 2012 · FCOM shatters previous barriers in the Oblivion mod community by letting you play four of the largest Oblivion "overhaul" mods at the same time -- Oscuro's Oblivion Overhaul, Martigen's Monster Mod, Oblivion WarCry, and Francesco's Leveled Creatures-Items.

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