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  1. The CS and Oblivion use separate INI files, separate archive lists. BSAs registered in the INIs do not have to be in the data folder, or even on the same HDD. The fastest way for the game to find files is in uncompressed BSAs, BSAs packed with "no compression."

  2. 9 sie 2013 · As you know, you look in your oblivion.ini for the "sArchiveList" which should be followed by the line: SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, etc etc.

  3. The file is not available anymore due to either being archived, under moderation, or deleted. To check, you need to retrieve the following data, (NexusDownloader+State|game|mod_id|file_id) and construct the download url from that, like so; https://www.nexusmods.com/<game>/mods/<mod_id>?tab=files&file_id=<file_id>.

  4. MO2 does its own archive invalidation for Oblivion, much like Wrye Bash. You don't need to worry about it. It's still recommended to use SkyBSA to fix all archive invalidation issues however.

  5. 20 lut 2011 · Archive Invalidation is a tool used to make Oblivion look past its BSA files to the loose files in the data directory. This is done for most replacer mods. They add the new model and/or texture to its proper path in the data directory to replace its vanilla counter part in-game.

  6. First, if you haven't already, simply close Wabbajack and retry the install. It keeps all your progress and will try to get the files it failed to download before. This usually fixes those errors. If that doesn't work, place these archives in your downloads folder of your Heartland install: Kvatch Guard Features Devastation Redux Patch ...

  7. 27 mar 2016 · If you've encountered yellow exclamation marks, these signal incorrectly installed or glitched meshes, in which case you need to add the .bsa file names of the added mod to the SArchiveList of your Oblivion.ini in your My Documents/My Games/Oblivion directory.

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