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  1. 21 lip 2009 · While you say Oblivion\Data folder your ss has everything going in the unopened Oblivion folder, so there is a good chance that, for some (thick), the mod will not end up with the esp in Data, and the animation file in Meshes folder, but instead in the Oblivion folder.

  2. Firstly, with Wryebash and Oblivion Mod Manager and the like, you will not need to personally mess with the data folder. These programs will add and remove files from the data folder by activating and deactivating the mods.

  3. For some reason this mod does not install properly with NMM it drops the files into the data folder so either install manually by dropping into your xOBSE plugins folder ...\Oblivion\Data\OBSE\Plugins

  4. 20 lis 2018 · Extract the files so that the files (esp, bsa, etc.) and the folders (meshes, textures, sounds, etc.) are in the Oblivion data folder (\Games\Bethesda Softworks\Oblivion\Data). Activate the mod through your preferred launcher by ticking the checkbox next to the esp/esm. You have now installed a mod. Congratulations!

  5. 27 mar 2016 · If you're using OBMM and attempting to install a .zip file that has loose files rather than the .omod format then you can create one in the .omod format for the manager to handle. First, open your Oblivion Mod Manager found in the root directory Oblivion folder NOT your Data folder.

  6. A mod manager is external software which helps you organise, load, enable, disable, customise, and overwrite mods for your game. You should only use one mod manager at a time. If you use more than one mod manager you risk, at best, causing mod conflicts and, at worst, corrupting your save games.

  7. 20 lis 2018 · Since the "Data Files" selector you get when running the default OblivionLauncher.exe lists mods alphabetically, you have no way of knowing what the load order is without using an external tool or using Windows Explorer to sort your "Data" folder by date.

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