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  1. 17 wrz 2012 · You don't put "Data" into "Data", "meshes" into "meshes", "textures" into "textures" or any arbitrally named folder containing "Data", "meshes", "textures" or ESPs/ESMs into "Data", or likely the mod will not find those files.

  2. When the game loads, it first checks the data folder for meshes and textures and loads them, if a file for a mesh or texture is not found in the data folder, then it's default file located within a .bsa is loaded instead.

  3. Check that you didn't make a double data folder (ie. copied to Oblivion/data/data instead of just Oblivion/data ) - Sometimes when copying it will place it into a new folder in data instead of merging into the existing data folder and then the game will not find the files.

  4. I ended up just installing it manually: Extract the rar somewhere, copy the extracted stuff to your Oblivion\Data folder. The folder with .esp's in it. Start Oblivion through steam, in the launcher click data files and check the boxes next to the unofficial .esp's.

  5. 20 lis 2018 · Depending on which mod you are unzipping, it should have an .esp file (looks like a swiss army knife), a "Meshes" folder, a "Textures" folder, and lastly a README file. Sometimes mods will have all their files placed into mock directory folders, like so: Program Files\Bethesda Softworks\Oblivion\Data\.

  6. Download Oblivion Script Extender (OBSE) to the Oblivion folder; Extract it there. (It will add a folder containing the OBSE files.) Copy the following up into the Oblivion folder: "obse_1_2_416.dll", "obse_editor_1_2.dll", and "obse_loader.exe."

  7. 31 gru 2021 · Firstly, with Wryebash and Oblivion Mod Manager and the like, you will not need to personally mess with the data folder. These programs will add and remove files from the data folder by activating and deactivating the mods.

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