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  1. This is a utility for managing plugins, and also for packing them for distribution. It can be used either as an enhanced version of the oblivion launcher\'s data files selector, or as a more advanced mod manager when mods are specially packed into omod files.

  2. OBMM has to be installed in Oblivion's install folder. The default OMODs folder is Oblivion/obmm/mods, and it can be changed via the Settings menu. OBMM has a lot of useful features among its 'Batch actions', 'Import/Export' and 'Utilities' submenus.

  3. 12 sty 2012 · Through some magic MO then shows the game (and any other 3rd party tool that works on the data directory) a "virtual" data directory that is a merger of the actual data directory and all the mod directories.

  4. 24 maj 2020 · Added ability to put cfg files in the ini or cfg folder. Updated documentation. Version 1.0 (25/5/2020) Initial release. VORTEX. LINK adds the ability to configure mods in-game, through a configuration menu, making configuring mods faster and more user friendly.

  5. 20 lis 2018 · Manual Installation: Download and install 7zip. Once you have downloaded the mod, open the archive (.7z, .zip or .rar) with 7zip, and click extract. Extract the files so that the files (esp, bsa, etc.) and the folders (meshes, textures, sounds, etc.) are in the Oblivion data folder (\Games\Bethesda Softworks\Oblivion\Data).

  6. Download Oblivion Script Extender (OBSE) to the Oblivion folder; Extract it there. (It will add a folder containing the OBSE files.) Copy the following up into the Oblivion folder: "obse_1_2_416.dll", "obse_editor_1_2.dll", and "obse_loader.exe."

  7. When running installers (executables) to be packed into an archive, when possible, have the installer install the files to a temporary folder, a folder other than the Oblivion Data folder. It is easier to identify the files that need to be repackaged that way.

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