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  1. This is a utility for managing plugins, and also for packing them for distribution. It can be used either as an enhanced version of the oblivion launcher\'s data files selector, or as a more advanced mod manager when mods are specially packed into omod files.

  2. The Data folder is the directory to which mods are installed. After installing Oblivion, you will find in here a few BSAs containing most of the game's resources (i.e., meshes, textures and sound files) as well as some of the default folders: Shaders, Music and Video.

  3. Setting up OBSE for MO2. Download OBSE and unpack it in a folder of your choice. Follow the install instructions to manually place it in your Oblivion folder (don't use MO2 to install). Follow this guide to set up your MO2 executable to run OBSE properly.

  4. OBMM is much more sensitive to changes in the Data folder that it does not control. Certain methods of using these two brilliant tools together are pretty much worry free, however. You can mix their use in any way you wish, but the following will only prescribe some of the most secure options.

  5. 12 sty 2012 · Please note that these tools will write to the actual data directory (i.e. fomm installing a mod, GECK saving a plugin). These file are then not under the control of MO. MO is compatible to Script Extenders insofar as they work alongside each other.

  6. Data File Browser - If you only use OBMM to install your mods, or use it to install most of them, this tool is very useful. Browse to a data file and it will tell you which OMOD installed the file (or last overwrote it.)

  7. 20 lis 2018 · Extract the files so that the files (esp, bsa, etc.) and the folders (meshes, textures, sounds, etc.) are in the Oblivion data folder (\Games\Bethesda Softworks\Oblivion\Data). Activate the mod through your preferred launcher by ticking the checkbox next to the esp/esm. You have now installed a mod. Congratulations!

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