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  1. This is a utility for managing plugins, and also for packing them for distribution. It can be used either as an enhanced version of the oblivion launcher\'s data files selector, or as a more advanced mod manager when mods are specially packed into omod files.

  2. 20 lis 2018 · Manual Installation: Download and install 7zip. Once you have downloaded the mod, open the archive (.7z, .zip or .rar) with 7zip, and click extract. Extract the files so that the files (esp, bsa, etc.) and the folders (meshes, textures, sounds, etc.) are in the Oblivion data folder (\Games\Bethesda Softworks\Oblivion\Data).

  3. It makes it a central repository of download mods, all in once place. As far as mods not putting data in the Data folder properly, MO2 usually yells at you and also allows you to select the correct folder inside the mod from within MO2's interface.

  4. Download Oblivion Script Extender (OBSE) to the Oblivion folder; Extract it there. (It will add a folder containing the OBSE files.) Copy the following up into the Oblivion folder: "obse_1_2_416.dll", "obse_editor_1_2.dll", and "obse_loader.exe."

  5. OBMM has to be installed in Oblivion's install folder. The default OMODs folder is Oblivion/obmm/mods, and it can be changed via the Settings menu. OBMM has a lot of useful features among its 'Batch actions', 'Import/Export' and 'Utilities' submenus.

  6. Setting up OBSE for MO2. Download OBSE and unpack it in a folder of your choice. Follow the install instructions to manually place it in your Oblivion folder (don't use MO2 to install). Follow this guide to set up your MO2 executable to run OBSE properly.

  7. Data File Browser - If you only use OBMM to install your mods, or use it to install most of them, this tool is very useful. Browse to a data file and it will tell you which OMOD installed the file (or last overwrote it.)

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