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For this I use Oblivion Mod Manager or OBMM. To install mods there, find the OBMM folder on your computer and find the folder labeled Mods (iirc) and then drop the archive in there. Then, when you go to your OBMM you will see the mod, labeled with a red mark to show its not installed.
There are typically only one of two places for an ini: in the Data folder with the esp and in Data/ini. That said, I've never seen a mod with an ini that didn't already have the mod in the right place in the folder structure.
Are you sure you don't have a second folder somewhere else? For example, when I first installed Sims 4 on one of my computers, Origin created a D:\Program Files (x86) folder and put a Sims 4 folder inside in addition to installing the full game inside D:\Games, which is where I'd told it to install.
21 lip 2009 · While you say Oblivion\Data folder your ss has everything going in the unopened Oblivion folder, so there is a good chance that, for some (thick), the mod will not end up with the esp in Data, and the animation file in Meshes folder, but instead in the Oblivion folder.
20 lis 2018 · Extract the files so that the files (esp, bsa, etc.) and the folders (meshes, textures, sounds, etc.) are in the Oblivion data folder (\Games\Bethesda Softworks\Oblivion\Data). Activate the mod through your preferred launcher by ticking the checkbox next to the esp/esm.
If that works, run any tool through MO2 itself and it should create LOD files based off of your modlist. Doing this, the output will be saved to your Overwrite folder. From there, you should be able to create a new mod from any data in that folder and activate it like any normal mod.
In the EA App, open your game library, click Sims 4, and select Manage > Repair. In Steam, open your library, right-click the Sims 4 tile, and select Properties > Local files > Verify integrity of the game files. Either way, this will revert all the game files to their default states.