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  1. 24 maj 2020 · LINK adds the ability to configure mods in-game, through a configuration menu, making configuring mods faster and more user friendly. Any mod with LINK support automatically gains the ability to be configured with the configuration menu, when LINK is installed.

  2. Firstly, with Wryebash and Oblivion Mod Manager and the like, you will not need to personally mess with the data folder. These programs will add and remove files from the data folder by activating and deactivating the mods.

  3. 20 lis 2018 · Extract the files so that the files (esp, bsa, etc.) and the folders (meshes, textures, sounds, etc.) are in the Oblivion data folder (\Games\Bethesda Softworks\Oblivion\Data). Activate the mod through your preferred launcher by ticking the checkbox next to the esp/esm.

  4. 21 lip 2009 · 1. Copy obse_1_2_416.dll, obse_editor_1_0.dll, obse_editor_1_2.dll, and obse_loader.exe to your Oblivion directory. This is usually in your Program Files folder, and should contain files called "Oblivion.exe" and "OblivionLauncher.exe". 2. Run oblivion by running obse_loader.exe from the Oblivion directory. 3.

  5. Oblivion's shared data files, including: mod data files, BSA archives, separate resource files (meshes, textures, etc.) English Default: Install Directory \Data. Location determined by SLocalMasterPath in Oblivion.ini, which is "Data\" by default.

  6. In the Oblivion folder, delete all files starting with "obse_" and the OBSE "src" folder. In the Data folder, delete all but any of the following (original) files and folders: Bash Patches (Bash folder)

  7. The Data folder is the directory to which mods are installed. After installing Oblivion, you will find in here a few BSAs containing most of the game's resources (i.e., meshes, textures and sound files) as well as some of the default folders: Shaders, Music and Video.

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