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  1. I have copied the 3 .dll files to the installation folder and the OBSE folder to the Data folder with the .ini file inside it. I have Steam overlay active and running properly on the game. I have tried launching both the Oblivion.exe file independently and from within my Steam library.

  2. 17 wrz 2012 · You can simply move the contents of the archive ("meshes", "textures", esp files) from your extraction folder into your "Data", folder when there's no "Data" folder needlessly wrapped around them. OBMM can decipher those package structures and locates the actual files and folders inside such a bogus "Data" folder.

  3. 26 gru 2018 · Best sure way to know for real of OBSE is working, is look in your Oblivion directory (the folder containing the EXE) and see if OBSE.log is being generated there... and if it's there, delete it and run the game again.

  4. 27 kwi 2022 · Check that you didn't make a double data folder (ie. copied to Oblivion/data/data instead of just Oblivion/data ) - Sometimes when copying it will place it into a new folder in data instead of merging into the existing data folder and then the game will not find the files.

  5. If you want, you could move the Data folder to a temporary location. Then run the Setup from the disc and see if Oblivion auto-repairs. If it repairs itself, it will make a new Data...

  6. 18 lip 2016 · Fixes a small bug in the renderer initialization code which prevents the game from properly showing an error message box when you try to start the game with an unsupported screen resolution specified in the INI file.

  7. 3 gru 2023 · When the game loads, it first checks the data folder for meshes and textures and loads them, if a file for a mesh or texture is not found in the data folder, then it's default file located within a .bsa is loaded instead.

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