Yahoo Poland Wyszukiwanie w Internecie

Search results

  1. 20 lis 2018 · Scripts play a major role in Oblivion modding. They handle many things and are used for many purposes; nearly every quest has a script, every trap is controlled by a script, every innkeeper that offers room is backed by a script, some unique spells have scripts - and the list goes on.

  2. 10 kwi 2011 · The Oblivion Script Extender, or OBSE for short, is a modder's resource that expands the scripting capabilities of Oblivion. It does so without modifying the executable files on disk, so there are no permanent side effects.

  3. BaseIDs exist for items, NPCs, creatures, etc. This command will spawn a new copy of the object. UESP articles (e.g. Oblivion:Items) provide the BaseIDs for all listed objects, or the same IDs are available at PlanetElderScrolls. This command should not be used for unique NPCs; see NPCs and prid instead.

  4. CopyAllEffectItems - copies all effect items from one magic item to another. (nothing) CopyAllEffectItems fromObjectID:ref toObjectId:ref AddEffectItem - adds a basic, empty EffectItem of the specified MagicEffect to the magic item.

  5. 24 sty 2015 · An .esm master file containing some OBSE script resources that other mods can use, either with a direct dependency or remotely.

  6. 23 wrz 2008 · This topic will cover the basic elements of a script. There are plenty of tutorials that explain other topics about scripts. Since I don't want to just make a copy of that, I will dig right into the guts of the language itself. I will also try to dispense with chatter from me and just provide details.

  7. Oblivion Script Extender (OBSE) is a modder's resource that expands the scripting capabilities of The Elder Scroll 4: Oblivion. It does so without modifying the executable files on disk, so there are no permanent side effects.

  1. Ludzie szukają również