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  1. 13 maj 2021 · NieR:Automata chip fusing guide - Includes fusing flowchart, tips, and chip farming locations.

  2. Summary. If following an optimal strategy for fusing, the average cost of the chip pool is known at every level. Chips that are too far off from this average cannot be compensated for in order to maintain this average, even by diamond chips, and so can safely be tossed. The First Rule of Fusing.

  3. The basic formula for resulting chip cost is as follow: Resulting cost = average of the cost of two fused chips + X where X is dependent on the level of the fused chips.

  4. Upgrading consumes two chips of the same type and level to go the next level, aka 2 +1s make a +2, with the cost being determined by the cost of the chips you fuse. So if you fuse two low cost chips, the cost will be low, or two high cost chips, the cost will be high.

  5. 20 mar 2017 · Every time you fuse a chip the resulting chip has a predetermined storage cost increase based on the level of the original chips used for fusing. Other factors can also increase the storage cost on top of this amount such as the average between the two original chips.

  6. I wrote a shitty C program to bruteforce all possible chip combinations (assuming diamond/min storage cost) to achieve maximum effect with the lowest possible storage.

  7. To get the lowest cost for +3 and +5, you need to fuse the lowest cost of +2 and +4 respectively. At other level, you can still get away with 1 additional cost. ie. a +3 chip with 7 cost...

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