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  1. NativeUI in LUA for FiveM. Original: https://github.com/Guad/NativeUI. Include client_script '@NativeUI/NativeUI.lua' in your __resource.lua to use. Creation Functions. NativeUI.CreatePool() used to handle all your menus. NativeUI.CreateMenu(Title, Subtitle, X, Y, TxtDictionary, TxtName) create a UIMenu.

  2. 2 maj 2019 · UI library for Grand Theft Auto V. Contribute to Guad/NativeUI development by creating an account on GitHub.

  3. 22 paź 2019 · Updated Official NativeUI. VERSION 3.0 IS OUT CHECK IT OUT! Added: Panels: Color Panel, Grid Panel, Horizontal Grid Panel, Vertical Grid Panel, Percentage Panel, Statistics Panel, And more to come… Heritage Window. Items: Progress Item, Separator Item, Slider Heritage Item. Hopefully more to come…

  4. 11 lip 2020 · FiveM-NativeUI. This project is a (fully TypeScript compatible) port of RageMP-NativeUI Kar for FiveM. It provides a simple way to use NativeUI menus in your clientside scripts. A lot of credits to datWeazel who made the initial port of the RageMP-NativeUI.

  5. 18 lip 2015 · NativeUI Library Download 1.9.1 ScriptHookVDotNet based library for easy and fast Rockstar-like menus. Features: Support for simple buttons, checkboxes and lists. Support for custom banners from game sprites and your own textures. Easy nested menus for fast and painless nested menu system.

  6. 5 kwi 2018 · NativeUI in LUA for FiveM. Original: GitHub - Guad/NativeUI: UI library for Grand Theft Auto V. Include client_script '@NativeUI/NativeUI.lua' in your __resource.lua to use. Creation Functions. NativeUI.CreatePool() used to handle all your menus. NativeUI.CreateMenu(Title, Subtitle, X, Y, TxtDictionary, TxtName) create a UIMenu

  7. 11 lip 2020 · FiveM-NativeUI. This project is a (fully TypeScript compatible) FiveM port of someone’s else port. It provides a simple way to use NativeUI menus in your clientside scripts. All credits to the original authors: datWeazel, DurtyFree and Kar.

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