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Naruto: Shinobi. Shinobi are specialized ninja who have gained the power of Chakra, an energy created by combining the spiritual and physical energies inside every person. This allows them to do amazing feats like walking up walls or on water, breathing fire, among many others.
- Jinchuriki
These are taken straight from the Naruto series to be...
- Dilettante Tag
Category for 5e classes that seem to be mashups of more than...
- 5e SRD:Suffocating
Open Game Content (place problems on the discussion page).;...
- Kurama
Chakra. Kurama has 206 red, heavy chakra points which he can...
- Path of the Shadow
Path of the Shadow []. The ultimate companion to the Path of...
- Path of the Exalted
Path of the Exalted []. Those following this path make use...
- Jinchuriki
Community wiki for the Dungeons and Dragons 5th Edition Naruto conversion created by Kingsare4ever. https://discord.com/invite/m6SgvA7MXM.
Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.
16 kwi 2022 · Because Naruto is both a Fighter and Warlock, there are three core stats he will need to pay close attention to: Strength, Constitution, and Charisma. STR will give him the power he needs to make damaging physical attacks, while CHA will power his spell attacks, Spell Save DC, and spell damages.
You can make a cleric quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Strength or Constitution. Wisdom is the Cleric's spellcasting modifier so it should be the highest.
17 sie 2024 · More generally, Clerics are the best healers in the game, and have among the best support, utility, and divination options in the game. However, they are by no means limited to healing and support roles. Clerics have abundant offensive options, and can even be somewhat effective with weapons.
Dance of the Clematis. At 15th level, as an action, you can increase the length of your spine and remove the tail-like excess bone. You take 3d8 psychic damage and can now use your spine as a weapon. Your spine counts as a magical melee weapon with a reach of 15 ft.