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19 lis 2020 · Today, we’ll create a local music playlist for players in your game. As a bonus, I’ll also show you how to add in a UI that displays the name of the current song, as well as a mute button. I’ve made the scripts easy to configure, so you can personalize them to your liking.
- Code Samples
The following samples show you how to carry out common...
- Code Samples
18 mar 2024 · Below is an organized list of all the open sourced experiences, just click on the hamburger menu next to the experience’s name to edit it in studio and download your own copy. As much as I’d like this to be the most convenient source of assets there are a few caveats.
13 sie 2024 · The music loader preloads all musics before appearing to ensure gapless music. You can tweak settings in the configuration script, or modify the main script if you have a good knowledge in scripting. You can get some idea about how customizable the UI & the system is from the Configuration script. Cofiguration Script
You can upload music or obtain it from the marketplace, which contains thousands of free-to-use tracks. For this tutorial, you need the asset ID of a track. The basic steps are to copy an asset ID, create a Sound object, and use a script to play the music.
6 lip 2020 · This tutorial will cover how you can make a music player that can have any number of songs, as well as a mute button, skip button, and a display that shows which song is currently playing. Edit 03.03.2021: Added a simple line of code to make sure the player won’t get stuck.
22 sie 2020 · This script will make the song volume fade in/out when you mute or unmute, and will also change the text of it. If you change the name of the music object replace Music in all of these code lines with the name of the object. (e.g. game.Workspace.myawesomemusic.Volume = 0.2)
The following samples show you how to carry out common scripting tasks in Roblox. Where applicable, corresponding 3D objects or models are provided. You can import the samples directly into your inventory where you can view them in the Studio Toolbox or open them directly in Studio.