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  1. 3 mar 2023 · Kevin teaches new players how to orbit, land on, and return from the Mun in Kerbal Space Program 2.JOIN OUR LOCALS COMMUNITY: https://spacexcentric.locals.co...

  2. Best way is to first get a nice circular Kerbin orbit, let's say at 100km. Then hit m so you are in solar system view and zoom out so you can see the mun and rotate the camera so that the mun is at about 2oclock relative to Kerbin. Then you burn prograde at 6ocklock for about 800dv.

  3. Kerbin's closest extrakerbestrial body, the Mun is a prime destination for early space missions. Its orbit's inclination and eccentricity match Kerbin's, so SOI transfers are as easy as forgetting ladders!

  4. 4 lip 2024 · Mun, also known as the Mun and sometimes written as Mün, is a relatively large moon orbiting Kerbin. It can be thought of as an analogue to Earth's own moon, which frequently is simply called “the Moon” (Latin: Luna). It is gray in appearance with craters of various sizes and mountains exceeding 5029 m in height. The gravitational pull on ...

  5. Assuming 1650 dV is appropriate for an aerobrake return to Kerbin, the best engine for this payload is 1 Nerv (obviously broken when there are no costs in KSP 2 early access yet). The next best is 1 Terrier engine, then 3 Spark engines, 4 Twitch, and so on.

  6. Establish a stable, roughly equatorial orbit. Position your camera angle so that you are looking towards the horizon, in the prograde direction. As you orbit, wait until the Mun just barely starts to appear over the horizon, and then start burning prograde.

  7. It's impossible to not get an encounter, you already are in an encounter with Kerbin, you never left it. The second you stop orbiting the Mun, you'll be orbiting Kerbin. After that, it's a simple of matter of burning retro at Ap to lower your Kerbin Pe to re-entry height.

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