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3 mar 2023 · Kevin teaches new players how to orbit, land on, and return from the Mun in Kerbal Space Program 2.JOIN OUR LOCALS COMMUNITY: https://spacexcentric.locals.co...
The Mun is a large moon orbiting Kerbin, and the inner moon of Kerbin. It is the larger sibling of Kerbin's other moon, Minmus. The Mun does not have an atmosphere, and has one-sixth the surface gravity of Kerbin. The surface is gray and barren, saturated in craters of various sizes...
Best way to do it, is to plan the exit in the opposite direction as the moon itself is orbiting. After that you can set your PE between 30 and 70k (i recommend about 40k to be safe, but it also depends on the vessel), so that you can airbrake and land on kerbin.
As soon as the mun comes over the Kerbin's horizon, start burning prograde, and switch to map view to monitor the progress. After about 900m/s, you'll have an intercept. If you want something more precise, set the Mun as target and create a maneuver node.
Best way is to first get a nice circular Kerbin orbit, let's say at 100km. Then hit m so you are in solar system view and zoom out so you can see the mun and rotate the camera so that the mun is at about 2oclock relative to Kerbin. Then you burn prograde at 6ocklock for about 800dv.
4 lip 2024 · ksp 2: Kerbin's closest extraterrestrial body, the Mun is a prime destination for early space missions. Its orbit's inclination and eccentricity match Kerbin's, so SOI transfers are as easy as forgetting ladders!
Instead I made a new one with a mk1 capsule, medium fuel tank and terrier engine as the lander and return stage. Then an intermediate stage with a reliant. Then a first stage with larger tanks, mainsail engine, and the medium boosters. This is overkill but it lets you stay afloat when bugs happen.