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Best way to do it, is to plan the exit in the opposite direction as the moon itself is orbiting. After that you can set your PE between 30 and 70k (i recommend about 40k to be safe, but it also depends on the vessel), so that you can airbrake and land on kerbin.
3 mar 2023 · Kevin teaches new players how to orbit, land on, and return from the Mun in Kerbal Space Program 2.JOIN OUR LOCALS COMMUNITY: https://spacexcentric.locals.co...
Best way is to first get a nice circular Kerbin orbit, let's say at 100km. Then hit m so you are in solar system view and zoom out so you can see the mun and rotate the camera so that the mun is at about 2oclock relative to Kerbin. Then you burn prograde at 6ocklock for about 800dv.
The KSP delta v map is a crucial resource for carrying out missions of moderate to high complexity. Although other tools such as mods or calculators can be employed, it's remarkable how every mission originating from Kerbin is condensed into the delta v map.
From the (equatorial) surface of Mun, it takes about 900Dv to land on Kerbin. From low Munar orbit, it takes less than 300Dv to land on Kerbin.
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You need to learn to orbit Kerbin with more precision (i.e. a circular orbit that's low but not too low), and you need to figure out how to go from there to the Mun. A flyby contract will satisfy the moment you get a craft into the Mun's sphere of influence.