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1 lut 2023 · Since we can’t always determine everything in the draft stage of our deck, running 10 card draw spells is a great starting point as most Commander deck building templates will tell you. From there it’s a good idea to playtest and see how your deck performs (see this article for playtest ideas). If we find ourselves in a soul-crushing top ...
The target #'s, as well as the categories come from the Command Zone's (podcast/vod) deck building suggestions/template [0]. Typically this is best used for initial deck construction, but can also be helpful to look back historically on your decks to get deck-building statistics.
Mana Costs: Card Name: Price: CMC: Card Name: Price: CMC: Card Name: Price: CMC: Card Name: Price: CMC: Card Name: Price: Basic
16 kwi 2021 · Ramp: 10-12 Card Draw: 10 (Do not go below 10!) Single Target Removal: 10-12 (Counter spells go here) Board Wipes: 3-4 Lands: 35-38. Standalone (cards that are effective by themselves/with commander): 25 Enhancers (cards that amplify or are amplified by standalones or commander): 10-12 Enablers (covers a weakness or fills a gap in your strategy ...
28 kwi 2022 · Sliver Queen, Ezuri, Renegade Leader, and General Tazri are examples of commanders that fall into this category.. Voltron. This is a reference to the '80s animated television series where five giant cats team up to form a super robot known as “Voltron” to defeat villains. Voltron decks follow the same analogy where you usually want to suit up your commander to become an almost unstoppable ...
MTG - Commander EDH Format Summary: • Decks must be exactly 100 cards, including a Commander card, which must be a Legendary Creature. • When it is not in play, the Commander exists in a separate 'Command Zone'. • Strictly one copy of each card, except for Basic Lands. • Cards must be the same colour identity as the Commander; this ...