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  1. Mithral Hall (sometimes spelled Mithril Hall) was a dwarven stronghold beneath Fourthpeak Mountain in the Frost Hills, part of the Spine of the World. It was one of the best known dwarven strongholds in Faerûn .

  2. The mithral dragon spits metallic shards in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 14 (4d6) slashing damage on a failed save, or half as much damage on a successful one.

  3. Shard Breath (Recharge 56). The mithral dragon spits metallic shards in a 90-foot cone. Each creature in that area must succeed on a DC 22 Dexterity saving throw, taking 73 (21d6) slashing damage on a failed save, or half as much damage on a successful one.

  4. By tying ability score increases to background instead of race, upbringing becomes a much more important facet of character building. A soldier, through training, will have grown in strength, shown here.

  5. Shard Breath (Recharge 5–6). The mithral dragon spits metallic shards in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 42 (12d6) slashing damage on a failed save, or half as much on a successful one.

  6. Character Test. For new players, it is sometimes difficult to choose and define the first character among all the classes, races and background options available. So just answer these few questions and find out what could be the character that best fits your desires.

  7. Mithral, also spelled mithril[1][2] and known as truemetal among the dwarves, was a precious metal produced from ore found in the Underdark as well as mountain ranges in certain areas of Faerûn such as the Sword Coast North.[3] Mithral ore appeared as a silver-and-black mineral in its natural...

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