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  1. • +2 Racial bonus on save vs. spells that target and/or ignore a race that is part of the Mongrelfolk’s general ancestry (i.e., Human, Halfling, Dwarf, Elf,

  2. Mithral Dwarves have a +8 racial bonus on Appraise and Craft checks and a +4 racial bonus on Use Magic Device checks that are related to stone or metal. Weapon Familiarity: Mithral dwarves treat dwarven waraxes and dwarven urgroshes and Mauls as martial weapons, rather than exotic weapons.

  3. Star elves, or mithral elves, or Ruar-tel-quessir, [1] [2] as they used to be known, were a race of elves who spent around two thousand years hidden away in the extraplanar redoubt they called Sildëyuir, before trickling back to Faerûn. They were considered eladrin [4] also called high elves.

  4. Shard Breath (Recharge 56). The mithral dragon spits metallic shards in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 42 (12d6) slashing damage on a failed save, or half as much on a successful one.

  5. Mithral, also spelled mithril [1] [2] and known as truemetal among the dwarves, was a precious metal produced from ore found in the Underdark as well as mountain ranges in certain areas of Faerûn such as the Sword Coast North. [3] Mithral ore appeared as a silver-and-black mineral in its natural...

  6. 24 sie 2020 · My personal homebrew is if the base weapon has the Heavy property, the mithral version does not. all other rules still apply (so no one-handing the greatsword, but small races can use them now). If the base weapon does not have the Heavy or Light property, it now has the Light property.

  7. 22 maj 2019 · The Description of Mithral Armor describes this effect: Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light.-. SRD.

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