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  1. This page is intended as a history of the making of Dead Cells, as well as a page to see the contributions of the different developers. It is currently a stub, but feel free to help. Programming . The game was coded using Haxe, game’s informations (outfits, biome difficulties, mobs...) are in .json files. The game uses Heaps engine. Art

  2. Today we are looking at the Haxe powered Heaps game engine, that just released version 1.6. In this video we will look at the new release, Heaps in general and at CastleDB, as well as providing links... #6. Katie Mar 1 @ 7:57am.

  3. www.pcgamingwiki.com › wiki › Dead_CellsDead Cells - PCGamingWiki

    7 sie 2018 · Dead Cells is a singleplayer side view and scrolling metroidvania, platform and roguelike game.

  4. This page is intended as a history of the making of Dead Cells, as well as a page to see the contributions of the different developers. It is currently a stub, but feel free to help. The game was coded using Haxe, game’s informations (outfits, biome difficulties, mobs...) are in .json files.

  5. 16 lis 2018 · And when we decided to make Dead Cells as a metroidvania single-player game, we decided to stick to this engine because we knew at its core it was made to work on any platform. So it was...

  6. en.wikipedia.org › wiki › Dead_CellsDead Cells - Wikipedia

    Dead Cells is a 2018 roguelike-Metroidvania game developed by Motion Twin and Evil Empire, and published by Motion Twin. The player takes the role of an amorphous creature called the Prisoner. As the Prisoner, the player must fight their way out of a diseased island in order to slay the island's King.

  7. Dead Cells is a roguelike, Castlevania-inspired action-platformer, allowing you to explore a sprawling, ever-changing castle… assuming you’re able to fight your way past its keepers. To beat the game you’ll have to master 2D souls-like like combat with the ever present threat of permadeath looming.

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