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  1. 6 sty 2020 · MatCap (Material Capture, also known as LitSphere) are complete materials, including lighting and reflections, so you can add it to an object and not have any need for, well, lighting and reflections. MatCaps allows you to create a surface material and lighting environment simply by painting an object so that it looks like how you want your ...

  2. In addition to the 3 basic layers of Base Color, 1st Shade Color, and 2nd Shade Color, colors and textures can also accept a wide variety of customization options, such as High Color, Rim Light, MatCap (sphere mapping), and Emissive (light emission).

  3. Toon Shader. On This Page. ORL Shaders package comes with a fully-featured Toon shader geared towards use in VRChat. It is based on XSToon, which is a shader package that aims to mimic the lighting of Standard shader with Toon features like Ramp, Rim Lights, Outlines and so on added on top.

  4. Material Capture(MatCap) Settings. MatCap is a method of light expression using pre-rendered images. This technique uses a picture of a sphere that represents the material and light to simulate lighting. MatCap Map; MatCap Blur Level; Color Blending Mode; Scale MatCap UV; Rotate MatCap UV; Stabilize Camera rolling; Normal Map Specular Mask for ...

  5. 11 cze 2021 · You could also set the ambient light to white to get your pure toon colors without any lights at all (Great for performance!) But because the shading responds flatly to lights anyway, a...

  6. 22 paź 2024 · Blends the Matcap with the base color by looking at each channel's color information and multiplies the inverse of the blend and base color. This results in always a lighter color, although areas with black leaves the color unchanged and white will produce white.

  7. 31 sty 2021 · Step Based Cel Shading. Occlusion Map support. View based Shadow and Emissive Rim. Normal and detailed Normal Map support with a masking Function. Basic Emission with a Light dampener. PBR, Toon and Anisotropic(GGX and Blinn) Specular Highlights. Four Layer Matcap with a Mask and other options. Rim Light with several options

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