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  1. 4 mar 2017 · From experience, the best workflow to follow when editing your custom map is the following: Test your mod selection (see "Using mods" and "Testing your mods selection"). Create a new map for the target ruleset (see "Rulesets") and your preferred settings. Edit the terrain in basic mode until you're satisfied with it*.

  2. 17 lis 2016 · What Civ6_Map_Utility does: Civ6_Map_Utility has two sections: Map Sizes - Adds custom map sizes to the game; Map Scripts - Adds external map scripts to the game (does not generate scripts) Map Sizes section allows to add custom map sizes to the game. Create Map Sizes like 20x20, 100x200, 160x160 tiles. Select number of players.

  3. 14 lis 2016 · Easily create custom map sizes, add external map types (scripts) - No xml file modifications.

  4. 10 lut 2019 · Mod uses game testing and map generation functions to make map changes. These functions are used by the game on the map generation stage before the game starts. The game was not designed to use these functions in mid-game after the players and AI appears on the map and this is the main reason for the crashes.

  5. 16 lut 2019 · Allows to change terrain type, features, improvements, roads and resources in game.Accessible via new button in top right corner of the window near the Civilopedia button.Works.

  6. 14 maj 2017 · Steam Workshop: Sid Meier's Civilization VI. This is a collection of mods that add maps to Civilization 6. Enjoy!

  7. 3 kwi 2019 · Just an FYI, the "Import from Editor" is for maps created in Tiled, an external map editor. We'll be releasing more support for this app in an upcoming SDK update (icon sheets, etc). For regular map saving, the map will save to the Worldbuilder directory located here:

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