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  1. I am trying to write a simple G-code program for Mach 3 that needs a simple loop. I have been searching for some example code of how to do a "WHILE" or "FOR" loop and I find examples but when I go to use them in Mach 3 it keeps giving me a error on the first line.

  2. 15 lip 2019 · On Mono or .NET Framework, you want to use System.Windows.Forms.Application.Idle for your game loop. It has also been added to .NET Core 3.0. And for the elapsed time, use a Stopwatch. Example: var stopWatch = new Stopwatch(); stopWatch.Start(); // … var timeSpan = stopWatch.Elapsed; Or for example with ElapsedMilliseconds:

  3. 22 sie 2016 · Typically, a frame is drawn every time through the game loop. Thus, the FPS tells you how fast the game is looping. That said, more sophisticated rendering architectures often decouple the rendering from the main game loop. In that case, the two are only vaguely related.

  4. Your default driver card setting is standard - 200 pulses for the motor, and a microstepping setting of 8 = 1,600 per rev. If you are connecting the motors direct to your leadscrew then multiply by the number of turns the leadscrew requires to move the table 1 inch, and you are done.

  5. If the game loop cycles quickly, the FPS is high and the game moves smoothly and quickly. If it’s slow, the game jerks along like a stop motion movie. With the crude loop we have now where it just cycles as quickly as it can, two factors determine the frame rate.

  6. I am wondering if the rapid feedrate can be set or adjusted in any way in Mach3? The reason I am asking is because since I calibrated my axiis with the axis calibration function within Mach3, my feedrate went WAY WAY down to an unacceptable level.

  7. You probably want to gradually increase the velocity from 0 up to the maximum velocity over several frames while the movement key is held, and then gradually decelerate to back to velocity=0 when the key is released. This approach will also break down when the delta time is very large.

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