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In the realm of Sanctuary, lycanthropy serves as a brutal curse unto all who fall under its terrifying sway. Each lycanthropic curse was set upon mortals by the Goddess Tara in far more antiquated times. Each curses history, however, found only in dusty old tomes or lost to time itself.
Here I explore some of the options one might want to consider when making lycanthropic NPCs and allowing lycanthro-pic PCs. Furthermore, I introduce two new feats that allow character progression for those that have the curse inflicted, but instead of curing it, embrace it.
The following section explores some of the most common ways an unfortunate individual might contract and cure lycanthropy, as well as suggestions for groups seeking to play lycanthropic characters in their campaign.
Curse of Lycanthropy (Su) A natural lycanthrope’s bite attack in animal or hybrid form infects a humanoid target with lycanthropy (Fortitude DC 15 negates). If the victim’s size is not within one size category of the lycanthrope, this ability has no effect.
The curse of lycanthropy forces a physical change--a lycanthrope shifts form, gaining animal features to enhance their power. To resist the physical transformation, an infected creature must succeed on a DC14 Constitution saving throw .
Blood of the moon is a companion book released that discusses lycanthropy. That source defined lycanthropy specifically as a curse spread through bites, scratches, and in a tiny percentage of cases from ingesting blood from a lycanthropic enemy.
Lycanthropy. There is a sound pulsing through your blood, a call to the wild and savage places of the world, where you are free to hunt and to kill to satisfy your bloodlust. You are filled with the desire to rend foes limb from limb with tooth and claw.