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Almost all ADCs fall off in the lategame in URF because of champions like Rengar, Zed, Yi. This relates to Build Diversity, as Late-Game Power comes from a Champion's ability to adapt to a scaling enemy team. Enough Words, here is the tierlist. Top Half of S is kind of in order.
URF is loved and hated by some, mainly because the mode can just get really old because it's hard to keep yourself entertained when you see the same picks all the time. What are your most fun choices in this mode, because of fun interactions, or different ways to annoy people?
Key Takeaways: - URF forces players to sustain their attention to the game because of the passive time of the mode is very limited. - Higher APM players don't have to be better players but if you increase your APM individually, you will probably become a better player than you're before.
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