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General Description. The most iconic image of Level 1. Level 1 resembles a typical warehouse, with fluorescent lights hanging from the ceiling, occasional machinery such as forklifts and hallways and stairwells which peel off and lead to separate areas of the level.
Level 1 Room 1 Instructions. After you spawn, head to the garage with colored cars (look on Images to help section to see how the doors look like). Then note down colors (e.g.: 2 red, 1 green, 1 blue). Then go back to elevator and click "F" while aiming at keypad to be able to input the code.
Level 1 is a large, sprawling warehouse that features concrete floors and walls, exposed rebar, and a low-hanging fog with no discernable source. The fog often coalesces into condensation, forming puddles on the floor in inconsistent areas.
Level 1 is a massive parking garage and warehouse with Office Rooms and a lot of Almond Water. This is also the Level where your Sanity will begin to drain. Objective [] Part 1: Unlock the Elevator [] Once you first spawn in, you will find an Elevator with a Color-Coded Lock that will send you to Floor 2, but you need a code to access it. You ...
Poziom 1 to ogromny, rozległy magazyn składający się z betonowych podłóg, ścian i wystających prętów zbrojeniowych. Znajduje się tam także nisko unosząca się mgła nieznanego pochodzenia. Mgła często kondensuje się, łącząc się tworzy nieregularne kałuże na podłodze.
Description: Level 1 is a large, sprawling warehouse that features concrete floors and walls, exposed rebar, and a low-hanging fog with no discernable source. The fog often coalesces into condensation, forming puddles on the floor in inconsistent areas.
Level 1 is known to be home to several colonies and human outposts, including: The Raiders, a small dissident group, friendly to travelers and willing to trade. Almond Town, named after the primary source of sustenance, almond water, Almond Town is the Level 1 home of the Backroom Colonists.