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  1. This case study reports findings from a Level 5 cohort of 35 students enrolled in the unit “Software Engineering for Games: Methods and Tools” in computer games development (Software Development) and (Indie) courses, at Solent Univer- sity.

  2. 9 sie 2017 · The study presents the results of a project in which a series of digital games were used for teaching Mathematics to first, fourth, and sixth-grade primary school students (ages 6–7, 8–9, and 11–12).

  3. This paper presents “The Blackthorn Manor”, a learning experiment used in DAC531: Software Engineering for Games: Methods and Tools, a Level 5 unit undertaken by students from the Computer Games Development (Software Devel-opment) and (Indie) courses at Solent University. The sample consists of 35 students which provided the data.

  4. what are the tools and game engines available today to create a game, what are the requirements of game testing and how it can be implemented and what are the ways to increase web traffic in game and how to manage customer service.

  5. divides games into three categories: exercise games (functional games), symbolic games and rul. games. For each game category, it follows a description and the language teaching games related to .

  6. 1 sie 2024 · Read the latest game development guides, e-books, webinars, case studies, as well as other resources for industry experts, in Unity's resource hub.

  7. 1 kwi 2019 · In this work, an extension of the previous work is proposed, in order to evaluate the applicability of game design techniques in the context of software development at runtime. The goal of introducing gaming mechanics in the development process is to change it, by turning it into a fun task.

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