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This is a guide to defeating Kree'arra, the Armadyl-aligned general in the God Wars Dungeon. As Kree'arra is airborne, regular melee attacks will not work; instead, Ranged or Magic must be used to fight him.
Kree'arra duo guide. Attempts a trio at kree'arra, but a friend leave so it turns into a duo...and we didn't do well...i bet i will do better tommorow...hope you enjoy it kind of. Thank you...
always be attacking kree so he doesn't melee you. yep bring brews in a 3:1 with restores. use RCB with diamond bolts (ideally get 90 range before trying again) for kree then BP for minions. stand against 2 walls (in a corner) to make his knockback attack more manageable.
8 wrz 2018 · 1. Kree’Arra also known as armadyl is a level 580 combat boss that attacks all three styles with a max hit of 71 with range, 21 with magic, 26 with melee.Armadyl like other bosses has 3 minions which attack in three different styles. 2. Flight Kilisa is a level 159 combat melee minion which has a max hit of 18 with melee.
Keep the stole on for KC but take it off when you are in boss room. Fury gives +5 Prayer, but also +10 to Range Accuracy and +15 to all Defenses. This is much better than having 5 more prayer bonus.
Stack melee and kree for blood barrage heals. Move along doorside wall after meleer dies to stack range minion and kree. The melee will also stack upon spawning. Use kodai blood barrage below 55hp. Use sang on kree above. Pray protect range, preserve, and augury. (Augury makes you auper tanky with imbued heart against mage minion). Hope this helps!
This is a guide to defeating Kree'arra, the Armadyl-aligned general in the God Wars Dungeon. As Kree'arra is airborne, regular Melee attacks will not work; instead, Ranged or Magic must be used to fight him. A salamander is the only melee option.