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Dude, it's very simple. Get into Mun orbit. Then any escape attempt will place you first in an orbit around Kerbin and then around Kerbol itself. So, you only have to get a moderate escape from Mun orbit and almost surely you'll end orbiting Kerbin.
5 lip 2017 · The trick to leaving the Mun and returning to Kerbin is placing your maneuver node correctly. Try this: orient your view so the Mun is at the bottom of your screen and Kerbin is directly above at 12 O'clock.
16 lip 2013 · In terms of actually getting to the Mun and back, the numbers you require are as follows: ~4000-4500m/s dV - to Kerbin Orbit (speed up) ~850m/s dV - Kerbin to Mun escape velocity (speed up) ~250m/s dV - Mun orbital capture (slow down)
Also, as for free return trajectories, when you're in orbit and on the near side of Mun (That is the one pointed towards Kerbin), fire up your engine until you escape Mun's gravity, and you'll see your periapsis dropping rapidly.
This will cause you to escape the Mun while simultaneously lowering your orbit around Kerbin. Once you escape the Mun, burn retrograde until your periapsis is below about 30 km. The atmosphere will then catch you.
22 sty 2023 · When you are ready, just start burning prograde until you get an orbit around Kerbin and an escape trajectory from the Mun. An easier way to do this is to just burn upwards from launch sending you straghit up to an escape trajectory (about 2,000km).
12 sty 2019 · My encounter with the Mun lets me choose which direction to orbit. If you look at the moon from the top down, with its forward path around Kerbin at the 6 o'clock position, I can go clockwise and end up on the far side of the moon first, or counter clockwise and end up on the near side first.