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16 lip 2013 · In terms of actually getting to the Mun and back, the numbers you require are as follows: ~4000-4500m/s dV - to Kerbin Orbit (speed up) ~850m/s dV - Kerbin to Mun escape velocity (speed up) ~250m/s dV - Mun orbital capture (slow down)
Roughly 600m/s to regain orbit and 300m/s to return to Kerbin with a suitable periapsis for re-entry and landing. There is a bit of margin in those numbers, so you might be able to manage it. You definitely have enough to get into Mun orbit and await a rescue if required.
Best way to do it, is to plan the exit in the opposite direction as the moon itself is orbiting. After that you can set your PE between 30 and 70k (i recommend about 40k to be safe, but it also depends on the vessel), so that you can airbrake and land on kerbin.
You want to escape retrograde to the Mun ("behind" it), parrallel to its trajectory. keep burning prograde until you get a Kerbin apoapsis of 60k if you're patient, 30k if you want to land as soon as possible.
9 lip 2024 · Perform a Trans-Kerbin Injection (TKI) to escape the Mun's gravity. Upon reentry into Kerbin's SOI, burn retrograde at apoapsis. Use atmospheric braking to slow down and prepare for reentry.
KSP Delta-V Planner is a tool to calculate your rocket Delta-V for interplanetary travels in Kerbal Space Program. Also known as KSP Delta-V Calculator.
4 lip 2024 · The Mun, is a large satellite orbiting Kerbin. It is mostly gray in appearance, with craters of various sizes dotting its otherwise smooth surface. The Mun’s discovery is widely regarded as one of the more important breakthroughs of Kerbal evolution.