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Best way to do it, is to plan the exit in the opposite direction as the moon itself is orbiting. After that you can set your PE between 30 and 70k (i recommend about 40k to be safe, but it also depends on the vessel), so that you can airbrake and land on kerbin.
9 lip 2024 · Perform a Trans-Kerbin Injection (TKI) to escape the Mun's gravity. Upon reentry into Kerbin's SOI, burn retrograde at apoapsis. Use atmospheric braking to slow down and prepare for reentry.
16 lip 2013 · In terms of actually getting to the Mun and back, the numbers you require are as follows: ~4000-4500m/s dV - to Kerbin Orbit (speed up) ~850m/s dV - Kerbin to Mun escape velocity (speed up) ~250m/s dV - Mun orbital capture (slow down)
While if you would ascent entirely vertical, straight into an escape trajectory, you have to achieve over 800 m/s in a short time span. At a TWR of 10 you can accelerate at 16.3 m/s 2, which would take roughly 50 seconds, during which you are also fighting the Mun's gravity.
Welcome to Part 7 of this Kerbal Space Program 2 - For Science! Youtube Series. In this video we will be launching our Mun Lander from the "Mysterious Signal" and performi ...more.
You want to escape retrograde to the Mun ("behind" it), parrallel to its trajectory. keep burning prograde until you get a Kerbin apoapsis of 60k if you're patient, 30k if you want to land as soon as possible.
What this will do is when you reach the escape point (the Mun is leaving you behind) you'll "fall" back to Kerbin with an apoapsis that is right at the Mun's orbit and a periapsis somewhere inside (hopefully close to Kerbin).